Several major computer animation applications and multimedia
formats have appeared (and disapeared) over the past two decades.
In the dawn of interactive multimedia, Apple's Hypercard
format was popular among artists needing to pack sound, bitmap
graphics and hypertext into a small package. The small "stacks"
fit easily onto a floppy and tranferred quickly over 2400 bps
modems, and were viewable with the freely distributed Hypercard
Player. By today's standards, however, Hypercard stacks offered
limited options for animation and all but tiny looping sound
bites.
Next, Macromind (later to become Macromedia and then purchased by Adobe) Director quickly
rose to become the most popular multimedia content creation
tool. Director featured sophisticated time-based animation,
complex interactivity, and advanced sound handling capabilities.
Director movies could be saved as self-running projectors, but
tended to be very large. Coinciding with the growth of interest
in Director was the proliferation
of affordable CD-ROM drives. Numerous entertainment, fine art
and education titles were released on CD-ROM — artists
were no longer constrained by slow modem connections or small
floppies.
QuickTime,
an innovative and revolutionary technology from Apple, became
the standard for multi-platform digital video delivery. Working
at the system level, QuickTime enables different applications
to take advantage of the same suite of video authoring componts.
QuickTime supports many major video, sound and interactive formats
on the Mac, PC and Unix platforms, including .mov, .swf, .avi,
.mpeg, .aiff, and .wav.
Originally developed by a third party as FutureSplash,
Flash is Macromedia's (now Adobe's) response to the rise in popularity of
the World Wide Web. The demand for dynamic
content on the Web has forced a return to the consideration of bandwidth. Unlike CD-ROM content, files delivered
over the Web must be optimizing for fast downloading with slow
modems, and made viewable on many platforms on different browsers.
Flash's Small Web File (.swf) accomplishes this by exploiting
the small size and scalability of vector artwork.