ART 250 — Introduction to Digital Practices

syllabus | discussion notes | lynda.com | tutorials | projects | readings |


Tutorial 5: Flash

Interactive Motion & Sound

Objectives
Overview
Requirements

Example

Step-by-step

2D Animation Lecture notes

 

 

Objectives

Students will use and build on skills presented in DMT, using Flash interface elements, commands and tools to construct a 2D interactive vector animation with integrated audio.

Previewing Flash's Help>Flash Lessons will also be be useful.


Skills Used

Tools and techniques covered in this tutorial:

Basic Concepts

• Using the Flash interface: Toolbar, Stage, Timeline, Library and other panels
• Creating a new Flash Movie (.fla) and setting properties (pixel dimension, frame rate)
• Saving native Flash files (.fla) and exporting/publishing a Flash Player Movie (.swf)

Animation & Scripting

Keyframes
Motion tweening
Shape tweening (morphing)
Symbols - Button, Graphic, Movie
Actions - stop, start, go to

Drawing

• Lines and Shapes (Pencil, Line and Pen tools)
• Stroke and Fill (stroke size and style, fill color)
• Shapes and Brushes
• Selection (lines and fills, segmenting, grouping)
• Transformations and Reshaping (scale, rotate, skew, align, modify shapes


Requirements

Follow the steps to create an animation based on the example shown.

Submit: Native Flash file (.fla), uploaded to to the appropriate section of VS2/Coursework/ART 250.


Last updated August 22, 2009 . © 2009 University at Buffalo