|
Objectives |
|
Understanding and skill for enabling users to navigate two dimensional and simulated three dimensional spaces and manipulate virtual objects as a means for experiencing, discovering, understanding and recalling information and knowledge. Our challenge Limitations Skills Of traditional structures, forms and values Which should be retained? Which should be abandoned? Ê Quality projects Conversation mode: Awareness of the medium's conversation mode in which the developer (artist, designer, creator) responds through the medium to choices made by the viewer (user, customer, player) by pointing, dragging, clicking and typing. Multi-directional access: Flexibility with multi-directional access to information and navigation for meaning with links that are logical or illogical, hierarchical or associational, with or without beginning, and usually without end, because this immaterial and impermanent medium invites creator and viewer alike to keep on adding to it. Boundless information: Willingness to deal with the boundless nature of information in its time and space, by exploring its myriad connections. Between the lines: Understanding that meaningful connections, are discovered "between the lines," between image and text, between doing, hearing and seeing Ð not in any of these alone. |